Month: February 2018

Ork World

Ork World

“Oi, you gitz. Listen ta ma tale o’ da Biggest Baddest Waaaghboss evah. Cuz there’s somthin’ in da tale fer all you yoofz. He started as just a ‘oi, you’ rumbling around a scrap fort in a trukkmob in a desert, and rose to be da greatest and most honored Waaaghboss in Ork legend. So listen up…” – Big Mek Mashgub Threeteef

Ork World is a set of campaign rules that combines games of Warhammer 40k and Gorkamorka to tell the tale of a number of competing warbosses on an Ork planet all vying to be the one who ascends to rule the entire group and lead their Waaagh into space and out to conquer every planet that exists. It allows multiple players to each chart the rise of their potential boss from a mere “oi you” yoof, to boy, to Nob, to Boss, and then to overall leader of the Waaagh.

Ork Growth Patterns

To track this advancement, the Ork World campaign uses the simple Title Achievements method of advancement, paced over a set schedule of games. As each participant player’s boss grows, they will do things in games that will net them specific titles: things based on in-game accomplishments, accidents, weapons used, etc. Ork leaders are judged in part by their strength, but also by their suitably impressive titles. Wouldn’t you listen to Gorgrund, Defeata of Worlds, King Choppa, and Arch-Arsonist of Callax a lot more closely than Gorgrund, dat ork ovah dere?

What makes the campaign work is that all players know all available Title Achievements from the start, and can plan toward achieving them, but each Title Achievement is given a points value that is hidden from all participants until the conclusion of the campaign. Players won’t know whether “Shoota Masta” nets more points than “Burna Fiend” until the end of things, so everyone has reasons to advance the strategy that they’ve chosen. A non-player seals the scoring info away at the beginning, making it all the more amusing as players think about what motivates the most impressive ork boss titles. Is getting injured a sign of weakness or a show of bravery? Better to shoot or to chop, to ride a bike or experiment with a jetpack, or just hoof it in a huge suit of mega armor? Each potential boss will chart their own path of destruction in games, and earn an impressive list of titles as they go that retains their unique legend of the games.

Below is the game timeline, with the notes about where each potential boss is in their journey and the number of games played.

Game Number(s) System Name and Titles
1 Gorkamorka All potential bosses are just a yoof named “Oi You!”
2 Gorkamorka Automatically advance to a Boy. Gain a first name of player’s choosing.
3 Gorkamorka Complete the Nob Duel event to move to Nob. Number of attempts to victory recorded and figure into potential first Title Achievements. Gain a surname of the player’s choosing.
4-6 (see aside) Gorkamorka Lead their Gorkamorka Band for three gaming periods, earning titles as they go. Multiple games can be played in this period to angle for other titles
7-10 (see aside) 40k Graduate to Nob within a unit. Results of Gorkamorka games can decide the unit chosen (gaining a Title Achievement), but player can also select their own spot for the Nob if they prefer a different unit type (no Title Achievement). Again, three game periods with multiple games allowed in each period to earn the Nob-level Title Achievements.
11+ 40k Rise to Warboss. Additional games of 40k permitted, allows even more pursuit of Title Achievements. When group agrees it’s time to crown the Waaagh leader, one final set of games gets played to allow any final shots at Title Achievements. Then the scoring rubric is revealed, and the score is tallied for each Warboss’ full title.

The requirements for how to track this are pretty simple. The player must build three or more distinct versions of their developing boss–each with some definable feature. A certain hat, a type of warpaint, a particular skull shoulderpad, whatever makes them definable in the progression. One serves as the yoof and boy for the first two games, one serves as the Gorkamorka nob, and one serves as the Warboss. If due to the game or player decisions, the Nob takes a particular type of journey in the transition to 40k (becoming a Biker Nob, a Stormboy, etc.) then a fourth model may be necessary to indicate them as well.

Other than that, the players simply play the games at each week and then follow along on the title chart in their provided Boss Sheet checklist. Some titles are awarded for specific one-off deeds: when they are achieved, they are marked down at the end of that gaming session and are a part of the boss going forward. Others are comparative (having the most of something at the end of a given time period) or leveled (getting the first part is easy, but then the boss that has the most of those moments at the end of the campaign gets the Arch- or Masta- prefix added to their version of the achievement). There are even a couple of potentially bad titles out there: maybe in this ork society the boyz are judgmental of a nob who focuses on firepower before speed, or vice versa.


Though are you really going to tell this Bad Moonz Warboss that his love of firepower doesn’t qualify him as the baddest Warboss around? 

Gubbinz  in Progress: A preliminary version of the Title Achievements sheet will be placed below when it’s completed, and any other information that comes up will be placed here as well. Detailed info about the Nob Duel, Advancement from Gorkamorka to 40k, and more will be spelled out in more detail.

Right into the (Blight)fire

Right into the (Blight)fire

Another couple of weeks and more progress on my Legion of Everblight project. First painting, then gaming–and what a bunch of gaming it was (two tournaments!).

I’ve already painted 24 points worth of Legion Models, and will be adding more soon. So far I’ve completed test colors for my infantry (shown in the prior blog post). This time I worked out my Warbeast scheme and armor scheme with a Stinger, a Naga Nightlurker, and a Nephilim Bolt Thrower.

1 Legion of Everblight Stinger

This Stinger lesser warbeast was my first test model for the color scheme of the beasts, and he turned out well enough. I decided on different tone for armor plates vs nails and teeth, and I’m glad I did. I definitely needed to work more on the armor plating, but otherwise I think he turned out great. 

2 Legion of Everblight Naga Nightlurker Blue Bone

I’m far more pleased with the Naga Nightlurker though. I worked out a higher level of bone and I think it did very nicely for his scales. Definitely going to be pleased with this as a force color. 

3 Legion of Everblight Nephalim Bolt Thrower Yellow Armor Blue Skin Bone

My big question was how my idea for yellow armor would look on the blue skin. So I had to do an armored model next: enter the Nephilim Bolt Thrower. I did the Nephilim a half step brighter in skin tone than the other beasts, as that seems pretty common with the other Nephilim examples I see. I think the armor plates worked well, and the contrast while stark kinda looks right in my eyes. When I get some models mixed in with even more armor plates I think the whole lot will look like a great force. 

With models slowly joining the force, I had to get my play skills up to the task as well. First up, a couple of practice games with Thagrosh2 to get started.

4 Legion of Everblight Vayl1 vs Scaverous

Thagrosh2 takes on Scaverous. Was a pretty mistake-filled game as I am still fresh to Legion and Ryan was running Scaverous for the very first time. Thagrosh2 got the job done in the end. 

5 Legion of Everblight Thagrosh2 vs Issyria

Against Issyria, Thagrosh2 again took the field. The Throne was a monster this game, eliminating 8 sentinels and 2 arcanists in a single round, then taking the entirety of my opponent’s force to finally kill thanks to Dragon’s Blood. Left a situation where Steve, my opponent, took some shots at Thagrosh who moved up with Hyper Aggressive (which I love on himself) and was able to reach Issyria. 

Instead of being sensible and practicing a lot more, I dove right into a doubles tournament and then a local steamroller the following weekend. The doubles tournament went okay, I lost one, won one, and played my teammate Ryan in the second round as we had the bye. The Steamroller went better, as I finished in second place–winning my first two rounds then losing in the final game.

I forgot to photo round one of the doubles tournament, but it was a loss to Savage’s Circle Orboros force. He was ready to throw in the towel when I started my Feat turn, but he ended up seeing how the dice went and Thagrosh2’s beast rush failed to finish off Krueger2. The second game (above left) was just a practice during the bye round against Ryan’s Scaverous list with my Fyanna2, as both of us wanted the reps with new stuff. My final game was against Ken’s Grymkin and the Wanderer. It was a great slugfest of a game, with my high defense versus his star-crossed bubble making for slow removal on both sides. I managed to finally win on scenario by collapsing a side and starting to score. Was a great game, capped off a fun event. 

Finished second at the Steamroller, which I’ll certainly take as positive. My first game was against Charles’ Skarre1. Lylyth2 was able to kill Aiakos who was running the Kraken, so Skarre1 had to move to activate it–leaving her in range of Lylyth and a Ravagore for the assassination. The second game was against Bill’s Kara Sloan list, and Fyanna’s troops got absolutely shot to pieces. Mercifully Azrael was able to land shots on Sloan over two turns and kill her as the rest of my army just jammed and died. The final round was against Larry’s Grymkin and the Dreamer. I made a mistake committing Azrael a bit too early, rather than just using spacing to stay safe from the troop-gobbling Rattler, and another mistake with placement around a close Skin and Moans. I left a spot for him to Apparate with the Dreamer’s upkeep, which meant that Fyanna2 didn’t get to admonition out of the way (which was what I was counting on to keep me safe when I didn’t manage to kill it). I don’t feel terrible about the game, but it was definitely a few mistakes on my part that kept me from being successful (in addition to Larry’s always excellent play of course). 

All in all I’m really happy with where my Legion is starting to go. I love my paint scheme, and when the bases arrive I’m going to be even more pleased to get them models looking right. A slightly orange-ish or tan limestone look to the base plates will really make the models look right. And I’m definitely enjoying them in the game. I am a much more natural Hordes player than Warmachine, and I’m especially liking the initial list for Fyanna2 that I’m running as it plays different than many things I’ve used in the game before. All-in-on-Legion-2018 seems to be shaping up well from the start.

365 Points Challenge Progress (2018):


Battles (Privateer Press):

Overall Totals 2018: 22 (Win/Loss 12/10); 2017: 120 (Win/Loss 86/34): 2016: 123 (Win/Loss: 74/49); 2015: 43 (Win/Loss: 29/14)

Legion of Everblight:

7 Wins (Denny1, Scaverous x2, Issyria, Wanderer, Skarre1, Sloan) / 3 Losses (Denny1, Krueger2, Dreamer)

Protectorate of Menoth:

4 Wins (Gaspy2, Helynna, Vlad2, Sorscha1) / 0 Losses

Convergence of Cyriss:

1 Win (Haley3) / 7 Losses (Heretic, Rask, Kaelyssa, Xerxis, Siege2, Testament, Bradigus)