Escape from Hulk 13 – Rules

Escape from Hulk 13 – Rules

This event is a Kill Team-based narrative event for 1-12 players, run exclusively for  Drawbridge Games’ “Extra Life” 24 hours of gaming marathon fundraiser. Players take the role of a single trooper, and fight their way through massed opposition to escape from a dangerous space hulk. Expected play time is 3 hours, and the event starts at 8:30am to kick off Extra Life!

Players can pick any of the characters off the following list. The requirement is that players bring one single painted Warhammer 40k miniature that correctly represents the model that they are fielding. Players will do equipping of the model during the game, so any wargear depicted on the model is fine for the event. Players should also bring dice of their own, any tokens, and a measuring tool for the game.

Space Marine Scout Sergeant
Space Marine Tactical Marine
Space Marine Reiver
Space Marine Intercessor
Astra Militarum Infantry Guardsman Sergeant
Astra Militarum Tempestus Scion
Ad Mech Skitarii Ranger Alpha
Ad Mech Skitarii Vanguard Alpha
Chaos Cultist Champion
Poxwalker
Tzaangor Twistbray
Asuryani Guardian Defender
Asuryani Storm Guardian
Asuryani Ranger
Asuryani Dire Avenger
Drukhari Kabalite Warrior Sybarite
Drukhari Wych Hekatrix
Necron Warrior
T’au Fire Warrior Shas’ui
T’au Fire Warrior Breacher Shas’ui
Termagant (tho I would not recommend that choice)
Genestealer Cult Acolyte Hybrid
Genestealer Cult Neophyte Hybrid

Nothing else is needed to prep for the event, other than having the rules handy for your model and reflecting on this opening to the event’s story:

The last thing you remember is the war against the Orks. They were retreating from your force, and then it happened. You rounded a corner, and saw a strange Ork in a mechanized metal frame. The Ork had a strange device hanging over its shoulder, and the final thing you saw was a strange blue light burst from the device and fill your entire field of vision. 

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