Under the Underhive

So wanted to get a bit of experience with Necromunda, as that’s catching the interest of some of the players in our area alongside the 40k games that we’re playing. I toyed around with a couple of forces, worked on boxes of three different types of models (/sigh): Escher, Goliath, and Delaque. None of them clicked for me really, and as I worked on them I realized that there are rules for Genestealer Cults in Necromunda… and well… that force was a lot of fun to work on and I already have more than a few models painted up for them. So in we go!

The models a Genecult can field in Necromunda start with the leader: Adept or Alpha (but not the Jackal Alpha kit, sadly… as the instant I dug my army back out I thought “oh I love this model”). Then you fill out the roster with Hybrid Acolytes (which take the role of Champions), Aberrants, and Neophytes which form the bulk of the gang. You can also grab psychic familiars, which is great because I already have them painted up. Honestly, what I’m lacking is just some options amid the Neophytes and any completed Aberrants, so for the first test game I played (a four-player scrum just to teach the two newer players–including me–the rules) I painted up an Aberrant to be ready.

“It’s [power] hammer time!”

The game was a fun experience, mostly just learning the rules with a smaller-than-usual gang. We had to destroy a big building in the middle of the board that supported the layer above. Victory was doing the most damage to it, but as it crashed down an expanding radius of destroyed terrain and out-of-action models for anyone caught in it happened.

Bring it down!

Normally a newly-painted model suffers the curse of the newly painted, and does nothing before getting destroyed. In this instance, his melee might brought down the center better than most of the ranged gangs (faced off against Ironhead Squat Prospectors, Palanite Enforcers, and a shooting gallery of House Van Saar warriors). Of course that meant he was utterly squashed when the ceiling fell. But it was a fun game, and I’m excited to play some more of them. Working on list ideas now, as well as painting some stuff to make sure I’ve got plenty of options.

Painting Progress

Well, after my test game I got a better sense of what I wanted to field in my force, so I painted up a leader: I’ve been hanging on to this 2nd Edition Imperial Guard Sanctioned Pskyer model with his silly big head for a while, always thinking that he’d be good in the Genestealer Cult. But the armament was always not quite right for a Magus or any other models. But for the Necromunda Adept? Perfect. I mean, it’s a derpy model from the mid-90’s, but still totally perfect I think. For purposes of power-level painted I’m going to treat him as if he was a Magus or a Primus–both are 4 PL and he’s sort of between those two in terms of look anyhow.

Autogun and shock staff, plus a non-sanctioned pskyer wyrd power, should make him pretty solid in the game.

I also took the time to do up the rest of the Aberrants starting squad, just to finish them up as a whole and add some more painted models to my Genestealer Cults force as a whole. I’m going to pair the Genestealers with some other Imperial stuff, but I’m thinking not Imperial Guard (yet)–instead maybe some Adeptus Mechanicus just for odd flair (and to justify a big weird project I’m doing with my Warhound Titan).

Hulk smash! And bash! And pickaxe and crash!

Pretty pleased with them as well. Gonna do some more Neophytes, then finish up another five for this unit.

Painting Challenge 2022 Progress

Warhammer 40k Genestealer Cult and Associates Power Level Painted: 82/365

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