It’s that time of year again! ORKTOBER!
We’re doing “Git Race 2” on Thursday, October 6th, which will be similar to our Git Race from 2019 event (https://leviathancult.com/2019/09/03/orktober-2019-git-race/) but with newly-done rules.
Git Race 2
Welcome to the careening light-vehicle bashing demolition derby race for glory (and fungus glory). Each participant can field a single one of the vehicles from the following list:
Faction | Available Racing Vehicles |
Orks | Trukk, Kustom Boosta-Blasta, Shokkjump Dragsta, Boomdakka Snazzwagon, Megatrakk Scrapjet, Rukkatrukk Squigbuggy |
Space Marines (all chapters) | Rhino, Primaris Impulsor, Primaris Invader ATV |
Adeptus Mechanicus | Skorpius Dunerider |
Astra Militarum | Taurox (all variants), Chimera, Hellhound (and variants) |
Sisters of Battle | Rhino |
CSM, Thousand Sons, and Death Guard | Rhino, Blight Hauler |
Tau | Devilfish, Piranha (all variants) |
Eldar (all sorts) | Wave Serpent, Raider, Venom, Starweaver, Vyper |
Genestealer Cult | Goliath Truck, Achilles Ridgerunner |
Necrons | Ghost Ark |
Chaos Daemons and Tyranids | Sorry, none of these. Daemons players add a Rhino for your CSM allies, and Tyranids if you’re not into Genestealer Cult then get thee to one of their Goliaths! |
The rules are simple. It’s an Ork racetrack where the Bad Moonz have assembled to watch a demolition derby take place while they’re killing time before the next Waaagh launches. They’ve looted a bunch of different vehicles and kept them roughly as-is: to see which bits are killy and which bits are sturdy–to save both.
All vehicles have the following modification: they are now BS 5+ and Leadership 7 (obviously, as they’re driven by Orks), and whether Ork or not they’ve got no Clan affiliations (or other codex faction rules, obvously). The goal is to race around the track, causing as much damage and making as many laps as possible. When a vehicle is wrecked, it’s pulled to the side of the track and repaired by a swarm of mekboyz and grot spanners (and injured drivers replaced or jury-rigged by painboyz). Wrecked vehicles lose a turn of shooting and movement (their next turn), then tear off back into action the following round. There is no charge or melee phase–as everyone’s intent on racing rather than raw crumpin’. That said, collisions can happen, particularly at the point where the track criss-crosses. If your movement takes you within an inch of another vehicle at the end of the move, you can choose to sideswipe (each vehicle takes 1 mortal wound), or ram (both vehicles take d6 mortal wounds). It’s a breakneck race, so shooting can only be done at vehicles that are ahead of yours in the race (mario kart blue shell rules). And driving can go off the track if needed, but that reduces speed by d6 inches for that turn. For the figure-eight intersection, vehicles can test their leadership on 2d6: if successful they can take the jump side of the intersection (yes, there’s a jump!), which adds a bonus 6″ to their move for that turn.
We’ll track number of laps, number of spectacular crashes, number of jumps, and number of times each driver reduced an opposing racer to zero wounds. Players will get bonus entries into the prize draw for the top of each of these. And everyone will get an entry for playing. Multiple great GW prizes to be had (Games Workshop themselves provided prize support for our event, owing to the success of the prior one!).