Category: Necromunda

Cult of the Four-Armed Omnissiah: Begins

Cult of the Four-Armed Omnissiah: Begins

So I’ve been fiddling with my Genestealer Cult again, owing mostly to running a gang of them in Necromunda. And I realized that I wanted to do allies for them, but not really enthused with Imperial Guard or with Tyranids either at the moment. And I realized that there could be some potential for doing some conversion work and making an Adeptus Mechanicus force from a remote Forge World where the Mechanicum was itself infiltrated by members of the cult.

“The Omnissiah shows the value of mechandendrites and other additional limbs, so don’t mind my third arm.”

I like the idea of having an Ad Mech force a well as the Genestealer Cult, as it gives some fun options for painting and modeling. And I already do like my color schemes–and they click well enough on Ad Mech bodies. I’ve also been inspired by some cool AI-assisted art that’s been making the rounds on social media–visions of a very bleak surface of a Forge World.

I got in two games of Necromunda, one against Tony’s Delaque squad, and the other a three-way match between my force, Tony’s Delaque again, and Ryan’s Enforcers. Tony won the first as I was down some of my best crew members from my first match. I won the second as Tony’s and Ryan’s forces beat up each other, and I sort of swept in after and cleaned up.

I’m hoping to be somewhat balanced in my progress: expanding the Genestealer Cult as I have a lot of models yet to go for them, but also building up a small Adeptus Mechanicus exploratory force. I’m picturing a lot of more service-based Ad Mech stuff to complement the Genestealer Cult’s industrial feel. And every model having some sort of hint of the Cult to them, at least the non-vehicles. The Cult of the Four-Armed Omnissiah grows!

Painting Progress

Finished up 10 Neophytes, to keep that core base of the force growing. I want to have at least 60 Neophytes finished up total, to really have three big squads with different types of armaments to give a lot of flexibility in selecting models.

Anybody order a survey team?

And as I said, I also completed the first of my Adeptus Mechanicus models: a Tech Priest Manipulus (seen above, but here again for good measure).

Overall some good progress on the Genestealer Cult. Hopefully more to follow soon!

Painting Challenge 2022 Progress

Warhammer 40k Genestealer Cult and Associates Power Level Painted: 90/365

Necromunda: Gang Lineup

Necromunda: Gang Lineup

Played my first campaign game of Necromunda in a small campaign (the Law and Misrule campaign) that a few of us are doing at our local store. We did a practice game to get some of the rules down (I’ve played less than others), and I had enough fun with my Genestealer Cults in that game that I wanted to try them out for the full game. They’ve got some limitations to be sure (they make a lot of money for my opponents if I’m captured), but they’re fun and I like the models I’ve painted.

Here’s my roster:

The exacts of the starting roster are as follows:

Shop Steward Timor DelGrötAdept: Non-sanctioned Psyker (Hypnosis), Autogun, Shock Stave, Mesh Armor, Filter Plugs
Little CousinPsychic Familiar
Uncle PardaEarly Gen Hybrid Acolyte: Extra Arm, Hazard Suit, Fighting Knife, Hand Flamer
Sister Sniper HortenseNeophyte: Autogun, Hazard Suit
Brother ClaimNeophyte: Web Gun, Hazard Suit
ToddAberrant: Power Hammer, Flak Armor
That guy from Block D, maybe Jeff or Jack?Neophyte: Shotgun, Hazard Suit
Mister Snips VanOutsenNeophyte: Shotgun, Hazard Suit
Daan VanDaryynNeophyte: Autogun, Hazard Suit

I’ve got no real sense for what is great and what stinks, but I wanted to try out some stuff that I had painted up and fit. First game was an Ambush scenario that we rolled up: my Genestealer Cult force ambushing a group of Van Saar that were passing through my turf.

Ended up a win for my Genestealer Cult, thanks to the threat of my melee, and the template weapons removing the to-hit roll. Unfortunately I had a few injured so they’ll be sitting for a round: Uncle Parda, Todd the Aberrant, and newly-painted Hortense the Sniper. But on the plus side, we captured my opponent Steve’s boss (tangled in the webbing from Brother Claim’s nasty gun). We sold him back very cheaply, because it would have stunk for Steve to lose his boss so early–but the credits were enough to buy a Grav Chute for Sister Sniper Hortense, so she can perch up high and actually snipe. In the story, it’s perfectly fine to let the enemy boss go for a pittance, because he doesn’t realize that his body is carrying a special surprise from the Cult Broodlord’s kiss.

A fun game with good opponent, which is always the best part of gaming. I’ll post updates as I play more games and get more of my group painted for them.

Painting Progress

Finished up “Sister Sniper” Hortense, who is part of a larger Neophytes squad I’m working on. So I’ll add her points next time when the squad is finished. So progress, but nothing finalized for the list.

Painting Challenge 2022 Progress

Warhammer 40k Genestealer Cult and Associates Power Level Painted: 82/365

Under the Underhive

So wanted to get a bit of experience with Necromunda, as that’s catching the interest of some of the players in our area alongside the 40k games that we’re playing. I toyed around with a couple of forces, worked on boxes of three different types of models (/sigh): Escher, Goliath, and Delaque. None of them clicked for me really, and as I worked on them I realized that there are rules for Genestealer Cults in Necromunda… and well… that force was a lot of fun to work on and I already have more than a few models painted up for them. So in we go!

The models a Genecult can field in Necromunda start with the leader: Adept or Alpha (but not the Jackal Alpha kit, sadly… as the instant I dug my army back out I thought “oh I love this model”). Then you fill out the roster with Hybrid Acolytes (which take the role of Champions), Aberrants, and Neophytes which form the bulk of the gang. You can also grab psychic familiars, which is great because I already have them painted up. Honestly, what I’m lacking is just some options amid the Neophytes and any completed Aberrants, so for the first test game I played (a four-player scrum just to teach the two newer players–including me–the rules) I painted up an Aberrant to be ready.

“It’s [power] hammer time!”

The game was a fun experience, mostly just learning the rules with a smaller-than-usual gang. We had to destroy a big building in the middle of the board that supported the layer above. Victory was doing the most damage to it, but as it crashed down an expanding radius of destroyed terrain and out-of-action models for anyone caught in it happened.

Bring it down!

Normally a newly-painted model suffers the curse of the newly painted, and does nothing before getting destroyed. In this instance, his melee might brought down the center better than most of the ranged gangs (faced off against Ironhead Squat Prospectors, Palanite Enforcers, and a shooting gallery of House Van Saar warriors). Of course that meant he was utterly squashed when the ceiling fell. But it was a fun game, and I’m excited to play some more of them. Working on list ideas now, as well as painting some stuff to make sure I’ve got plenty of options.

Painting Progress

Well, after my test game I got a better sense of what I wanted to field in my force, so I painted up a leader: I’ve been hanging on to this 2nd Edition Imperial Guard Sanctioned Pskyer model with his silly big head for a while, always thinking that he’d be good in the Genestealer Cult. But the armament was always not quite right for a Magus or any other models. But for the Necromunda Adept? Perfect. I mean, it’s a derpy model from the mid-90’s, but still totally perfect I think. For purposes of power-level painted I’m going to treat him as if he was a Magus or a Primus–both are 4 PL and he’s sort of between those two in terms of look anyhow.

Autogun and shock staff, plus a non-sanctioned pskyer wyrd power, should make him pretty solid in the game.

I also took the time to do up the rest of the Aberrants starting squad, just to finish them up as a whole and add some more painted models to my Genestealer Cults force as a whole. I’m going to pair the Genestealers with some other Imperial stuff, but I’m thinking not Imperial Guard (yet)–instead maybe some Adeptus Mechanicus just for odd flair (and to justify a big weird project I’m doing with my Warhound Titan).

Hulk smash! And bash! And pickaxe and crash!

Pretty pleased with them as well. Gonna do some more Neophytes, then finish up another five for this unit.

Painting Challenge 2022 Progress

Warhammer 40k Genestealer Cult and Associates Power Level Painted: 82/365