Tag: Death Guard

Two if by Earth

This one is mostly just a painting update. I added a few things to my Death Guard Army, which has been a fair amount of fun to balance the Necron madness. Given that we are long-term planning for an Invasion of Terra 2 scenario in the Fall, I’m definitely putting energy into all things Chaos right now. And that meant expanding the Death Guard a bit more currently. There’s a ton of Death Guard in our local group, so it’s perhaps not ideal to be adding there for purposes of the grand invasion in the fall, but felt good to be painting things!

Another 10 Poxwalkers for Nurgle’s shambling hordes. These guys always look good, and I put far too much time into them for chaff that dies so fast hah.
Death Guard Sorcerer in Terminator Armor. Was good for working out how I’ll be doing the Deathshroud that are on my to-do list. Pretty fun conversion.
Two Termite Drills. These are from a Mantic kit, which is pretty good look and similar to the Forge World versions, at a far more manageable price (and easier-to-work-with materials). Cutting the one in half for the TMNT-like “Shredder’s Arrival” pose was a bit of challenge, but it turned out really well I felt.

So that’s a fair bit more of Death Guard ready to go. Got a few games in with them alongside some of the Necron games I got in. Has been really good to get back into gaming. Definitely lights the fires of the hobby!

Marvel Corner

Painted up Rocket Raccoon. I’m pretty pleased with his suit (did the Avengers Endgame white panels with red) and his gun, maybe less so his fur. But glad he’s done, and got in two games with him on the table–where he certainly did work.

Miniature Painting Goals 2021 – Totals so Far

40k Power Points Painted 120/365

Marvel Crisis Protocol Models Painted 4/12

Necrons, Nurgle, MCP, and Tau 2021

So I have been definitely slacking on my posting to this site, but at least 2021 has been a turn-around in my painting and hobby progress. As things moved toward vaccine and gaming in person, I’ve found a huge drive to get things painted and going for hobby connections again. To keep things simple and short, I’ve swerved away from some of the Tau I was working on at the start of the year, and I’ve been building Necrons (while still keeping my larger Chaos forces of Death Guard and Nurgle+Khorne deamons in view). We’ve started the Beyond the Veil crusade at my local gaming store Drawbridge Games, which has been a great motivator for painting. I’ve already gone beyond 50 Power Level in what I have painted for the army, and have more in my to-do pile waiting.

This post will recap all the painting progress so far in 2021, and get things back on track for more regular updates.

I’m going to just write out the big list of what I’ve done thus far, and I’ll include some photos of what I’ve done (as much as I can find).

Tau: Broadside with Missiles (5), Five Firewarriors (2), Five Pathfinders (3), Cadre Fireblade (3)

Necrons: Royal Warden (4), Canoptek Reanimator (6), Canoptek Reanimator (6), C’tan Deceiver (18), 6 Scarab Swarms (4), Triarch Stalker with Heat Ray (7), Triarch Stalker with Twin Gauss (7), Overlord (6), 10 Warriors (6), 10 Immortals with Tesla (8), and 10 Flayed Ones (6)

Marvel Crisis Protocol: Green Goblin, Toad, Black Dwarf

Tau Broadside
Alternate Female Tau Cadre Fireblade
Necron Force: Initial Awakening
Necron Overlord
Alternative C’tan Deceiver (Hastur from Cthulhu Death May Die)
Necron Immortals
Necron Flayed Ones
Marvel Crisis Protocol Toad
Marvel Crisis Protocol Black Dwarf
Marvel Crisis Protocol Green Goblin

So what is happening with my hobby aims going forward? After that huge dump of pictures (hah)? Well I’m still hoping to hit 365 points of painted Warhammer 40k models. Trying to be okay with mixing progress toward two different armies (Chaos and Necrons) rather than just painting the one to exclusion of all others. I’m also definitely going to build a board that I can use for both Marvel Crisis Protocol and for Necromunda (exploring a mix of the latter using some Cthulhu Death May Die and DUST 47 models)–a Morlock Sewer Tunnels build. And the over-arching goal is to do a really huge Invasion of Terra event at Drawbridge in the early Fall (I’ll likely be one of the Chaos warlords for that endeavor). While I’ve got a lot of work lined up for the summer with new roles, I’m also really going to take time to put hobby progress in. So stay tuned for more tailored updates–hoping to get back to telling the tales of my battles, particularly the Necrons and Chaos Crusades I mess with. Tau might be more on the back-burner, but I’ll certainly hang on to them. Well, likely will hang on to them. Maybe. It wouldn’t be me if an army was in danger of being sold off hah.

These guys are not gone by a long shot with the presence of Necrons and Tau… Just biding their time.

Miniature Painting Goals 2021 – Totals so Far

40k Power Points Painted 91/365

Marvel Crisis Protocol Models Painted 3/12

Clevelandis Falls

Clevelandis Falls

The following is a narrative battle report for our mega-battle culmination to the Second War for Futuris Clevelandis. Huge thanks to Ryan for building walls and terrain, and to Rico, Mike, Andy, Colton, and Jeff for painting up great models to join in the battle.

Future Cleveland 1

The time had come. The enemies were at the gates. The Mayor of Futuris Clevelandis stood on the battlements, his electro-monocle showing him the massing forces below, while his trusted aids counseled him on courses of action. While the advisors were solidly Imperial citizens, the Mayor’s slight mutation meant that he was just as uncomfortable with Imperial rule as what the forces of ruinous Chaos would do to his precious city. 

Future Cleveland 2

While defenders prepared their positions, inside the city walls critical infrastructure was being prepared and defended. Even the unemployed buskers of the Mechanicum were given temporary work furloughs to sing songs of praise to the careful machineries. 

Future Cleveland 3

The citizens, like this crone and her two grandchildren, had seen the horrors of war before. They expected difficulty, but had no idea the cruelties that Chaos planned for the invasion. 

Future Cleveland 4

Adeptus Astartes from the Salamanders and Ultramarines chapters manned the massive walls of Futuris Clevelandis, determined to keep them intact and the city center protected. Every unit they could keep from getting to the city was a critical objective spared and civilians defended. 

Future Cleveland 5

When the conglomerated forces of Chaos arrived they did so with a grand howl, spilling from warp rifts and bulk landers alike. Strangely, the Eldar that had been plaguing the system with raids showed up and launched an assault at the walls of Futuris Clevelandis at the same time. The defenders fired down on their numbers, hoping the hail of gunfire would slow the assault. 

Future Cleveland 6

Yet Chaos’ victory in the air battles had left the defenses of the interior of the city open. Deep striking terminators from the Thousand Sons appeared first, and then used their magical loci to enable masses of daemons to surround the Adeptus Mechanicus defenders that occupied the critical infrastructure of the city center. 

Future Cleveland 7

At the walls, the Imperial Guard were the first to the fight, their tanks being placed at the far side of the walls, supporting their troops that occupied external trench works. The daemons were far too close and too numerous, and their great strikes tore through troops and tanks with equal ease. 

Future Cleveland 8

Inside the city, the daemons of Slaanesh enacted their cruel plans: by slaying the souls of the citizens (including the crone and her grandchildren) they increased the blood power of the Daemonic forces. Soporific clouds of Slaanesh’s power began to accumulate within the city corridors thanks to the suffering inflicted on the innocent. The Adeptus Mechanicus fought back in the face of it, and called for help from the Space Marines who manned the walls. 

Future Cleveland 9

A great Helldrake of Chaos launched itself into the lead of the forces of Chaos, but the resolute Salamanders remained undaunted. Their squads of Primaries Inceptors boldly leaped the walls and unleashed plasmatic destruction into the chest of the great beast, felling it in a wave of destruction. 

Future Cleveland 10

Yet it was too late. The Eldar had sent sapper Kill Teams ahead of the mission, and they were able to blow one section of the wall right as the battle reached its climax. The Mayor of Future Cleveland managed to barely escape the destruction, but his aids were not so lucky. The Ultramarines and Salamanders steeled themselves for the incoming assault, even while some units turned to support the city that lay at their backs. The tanks of the Ultramarines were savaged by the Tzeentch daemon prince that reached them thanks to unholy speed, while the battle line troops of both Chapters poured their fire into the Hell Blade fighter that was the first attacker to exploit the gap in the wall. 

Future Cleveland 11

Yet all the defenses at the gate were for naught, as the city center fell to Chaos. The Adeptus Mechanicus put up a heroic fight, but surrounded on all sides and dulled by the strange musks and magical energies of the Slaanesh daemons they could not survive. The Chaos Fire Raptor’s arrival to the city center furthered the wave of destruction, and helped finish off the Space Marine reserves who were dispatched to the city center. While one section of the city remained held by the Imperium forces, three sections fell to Chaos. Back on the battlefield, the wall was broken but manned, but the trench system had been entirely taken by the Chaos forces. The city of Futuris Cleveland was broken, fallen to the ravages of Chaos. Already their rituals began to be enacted, with the goal of turning the entire planet into a daemon planet to harness the dark energy that had always been bound in the crust and core of Clevelandis. 

Future Cleveland 12

The Mayor of Futuris Clevelandis had thought himself finally safe, and that at least his mutation would make him seem appealing to those on the Chaos side–explaining it away to the Imperials had grown increasingly difficult over the centuries. He had dodged the wall collapse as well, and found himself atop an entirely empty battlement. Where had the space marine defenders gone? Then with a blink he realized, the Eldar had been operating with a singular mission the entire time. They had engaged enough Space Marine forces to clear the battlement, then blown the wall to force him to flee that way. As two farceurs on Jetbikes flew in at him, the Mayor felt a sinking sensation. He was far from safe. The Eldar had designs on him. What they were he could not say, but he knew as he surrendered that he was the central goal of their plan all along. 

The game turned out to a great event, and was a really fun time putting it all together. Again huge thanks to all the players who build and painted things to make this go off so well. Stay tuned, as the next steps for Clevelandis and its erstwhile Mayor will be taking place over the summer of 2020 in the DaemonWorld campaign that we’ll be playing at Drawbridge games.

Painting Progress

I didn’t get any of what I hoped to get painted for this event done, but I did manage to finally finish up the last touches on my two units of Nurgling bases. These little scamps have been mostly painted for a while, and just needed the final treatment.

Chaos Daemons 40k Nurglings

Such gross little dudes. 

2020 Painting Challenge Progress

70/366 Warhammer 40k Power Points Painted

14/25 Marvel Crisis Protocol Models Painted