Tag: Drukhari Dark Eldar

Crusade: Treachery and Comeback

Crusade: Treachery and Comeback

So we’re starting a new Crusade at my local gaming store, Drawbridge Games, and this is the set-up and first game of my force. I’ll include both the arrival of my force in the campaign (as I started with a couple of Genestealer Cult games before deciding on Drukhari) and the first game with them. I’ll do another more general Crusade story post when we hit the first advancement on the map: it’s a Planetary Empires campaign using Crusade armies–all the narrative fun!

Army Background

The Biophagus lay coughing on the ground, while the Clamavus stood frozen nearby, not moving lest the Haemonculus’ Needle Pistol fire and cut him down.

The Archon spoke:

“It was easy, you see. We’ve been wanting to hunt in the Scylla Quintus planetary cluster for some time. So much agony, so many foes all clashing. It called out to us through the webway. But it’s been a matter of where to start. Where to strike? Who to usurp first?”

“The Space Marines would be burdensome to tackle first, even more so the ones who work directly for their Corpse-God. The Tyranids are pointless to fight as their suffering isn’t even felt. The Tau, those dopey herbivores, are so stunningly un-imaginative except with technology, so their suffering is even less interesting than that of the human soldiers of the Corpse-God, who are already walking dead and given in to their run-down existence. And our Aeldari cousins, also fun to torment, are at very least our distant-if-absurdly-optimistic kin. They’ll be around in the future.”

The Biophagus stared up, his eyes bulging as poisoned blood seeped from out his ears. The Archon continued, whether or not the poor dying creature could hear.

“But you, Cult of the Twisted Helix. You made it so easy. Your practice of sharing blood, passing the same tinctures all around? Made it simple for my Haemonculus here to concoct a poison that would delay just enough before killing each and every one of you. My agents slipped it in to your equipment, and then you…” he pointed at the Clamavus “… you so obligingly sounded the call that all in the Cult should join in ritual sharing of the blood again. What sustained and strengthened you all, now kills you. Each one will become a husk, slight delays only by individual constitutions. But all will die. What a kind practice you’ve shared. My hope is that there are branches of your Cult elsewhere, so that all your bastardized combinations of two despicable races in this galaxy are so easily and politely dispatched.”

The Archon stalked away with the Haemonculus trailing him, leaving the Clamavus scratching at the site where he too so recently received the Biophagus’ transfusion. He nearly wished that the elves had killed him as he felt a creeping chill inside his spine. Instead he went to find others, to see if they were truly dying, and to call fervently to the Star Children to arrive… and avenge.

Game One

Having established a sally port webway entrance on the Scylla Prime, the Drukhari set their sights on nearby prey. While the Tau had their primary beachhead in the contested system on the ice moon of Glaucus, they were dispatching small expansion cadres all across the surface of the larger planet. Archon Vÿr was hankering for a daring challenge, as while his Haemonculus Oribraq’s plan for taking out the Genestealer Cult was entirely successful, it was also clear to the rest of the Raiding force that it was Oribraq’s doing. Vÿr had to make some deft strokes to make certain it was him who ruled, not his underling alchemist assistant.

Archon Vÿr dispatched Oribraq and his creations to cover a flank, while his Kabalites and the Wych cult forces in his employ tackled the main line of the Tau. Between a Raider full of Wyches and a Beastmaster with a new Clawed Fiend (some aquatic version of the monster that looked mostly like a giant crab), Vÿr was confident that the Tau would be swept away.

Unfortunately the Tau seem to have undergone some technical upgrades, in both the behavior of their drones and the quality of their battlesuits. And whatever new ammunition they were using in their tanks’ rail cannons proved to be especially devastating: the Night Shields of his Raider seemed to do nothing as the solid shot blew it apart on arrival. Even the new crab-like Clawed Fiend was ruthlessly gunned down by the foes before it could fight.

It was time to make a statement, a signature kill, to show everyone just who was in charge and how to stop the horrid bovine Tau in their tracks. Archon Vÿr strode straight forward into the face of the towering battlesuit that anchored the middle of the Tau line. He began darting about, landing blow after blow, only to realize that something had changed: the Tau must have reinforced the suit and made it more vehicle and less pilot. His poisons were doing nothing to the mighty creature. More depressingly its missiles and arm cannon eventually overwhelmed his Shadowfield. As he took a devastating kick from the thing, in melee no less, he was only saved by the arrival of Haemonculus Oribraq’s Talos which finished off the mighty battlesuit.

Meanwhile Oribraq and his Wracks were dominating their side of the field, including stopping the Tau Commander in their tracks after surviving their comet-like descent. With a number of Tau warriors chained up and headed for Oribraq’s lab, the tide finally began to swing for the Drukhari. Archon Vÿr’s Flayed Skull Ravager managed to finish off both of the Tau rail-bearing tanks with a final bit of help from the rampaging Talos. It was the only bright spot of his forces amidst a narrow victory. And he had to concede that without Haemonculus Oribraq’s contributions to the fight (both personal violence meted out and that of his hellish creations), what should have been a loss became a narrow victory for the Drukhari raiding party.

Archon Vÿr licked his wounds and watched for any potential upstarts and assassins rising against him thanks to the relative disgrace of his Kabal amidst the broader victory. He’d need to think more carefully about where to deploy Haemonculus Oribraq’s forces: both to batter the foe, and to ensure that they did not get too much glory.

Painting Progress

As always, more painting updates for each game I play. Finished up a couple of things for this game, and I’m really close on a few others that I’ll hopefully have finished for the next.

Realspace Raiders is a podcast that is doing a Talos painting competition, so I wanted to do up a Talos for it. I’m really pleased with how it turned out–and its first outing on the tabletop was quite impressive.
I’ve shown the Beastmaster conversion before, but every Beastmaster needs a Beast! So here’s the “Clawed Fiend” for him. I’ve been dying to paint up the crab miniature from Underworlds, and this was finally the right timing to do so. I won’t field him too often as I’d need a big unit, but was fun to paint up and pleases me.

Obviously this means more work toward my Aeldari 2022 goals, which is likely to continue given that I’ll be doing the Crusade and Planetary Empires campaign with them over the next few months. Fun times and good painting joy ahead.

Painting Challenge 2022 Progress

Warhammer 40k Aeldari 2022 Power Level Painted: 33/365

Warhammer 40k Genestealer Cult Total Power Level Painted: 64 / 365

By Sky and By Ground

By Sky and By Ground

So of course the moment I get rolling on my Aeldari Apocalypse force, I also get strongly tempted by the new rules of the Genestealer Cult codex. Readers of my updates will see a fair amount of vacillation between the two (and also dabbling with like three other armies, gah). While the previews for Genestealer Cult kind of got me down on them ultimately (or maybe, more clearly, it was leaks for other forces like Aeldari and Tau previews for Custodes)–the book really did deliver what looks like a lot of fun.

So I’m going to be sort of exploring a two-pronged approach. I’ll see if I can’t work on both forces at the same time. I’m going to do up a similar thing to my Aeldari Apocalypse picture for the GSC. And we’re kicking off a campaign at my local store, and I’m leaning toward using Genestealer Cult for it. I’ll do another post focused on Genestealer Cult goals (heh, cult goals). With that army, given that it’s somewhat limited in scope and model choices–and the models are quite few points–I’m going to go for 365 total painted (including prior to the 2022 calendar year).

Here’s my painting progress, which has been both sky-borne Drukhari and tunnel-infesting Genestealer Cult.

More Kabalite Warriors to bolster my existing unit of them.
Conversion of the original metal Dark Eldar Beastmaster model on a modern Hellion skyboard. Still a silly model (oh that codpiece). But kinda pleased with the result.
Jackal Alphus for the Genestealer Cult. This is one of my favorite models from this force. Just really dynamic looking with the sniper rifle and the bike.
20 Neophyte Hybrids. Well, actually 23 as I did them in two batches and adjusted the weapon choices in the second batch. This squad will be leader with web pistol, standard, 4 webbers, and the rest shotguns. Excited to give them a try in games as my Patriarch’s bodyguard.
Five Acolyte Hybrids with hand flamers. All set to pop up behind enemies and set up crossfire situations. These guys take a lot of time, as the tyrannic flesh has a lot of layers (including mixing a pink wash, bringing up to white, then a purple wash, and finally back up to white again). But I’m really pleased with how they end up looking.

All told a ton of painting. Really pleased with this progress in general, and with the promise of both forces going forward. I’ll need to eventually specialize, lest I end up painting 710 PL haha.

Painting Challenge 2022 Progress

Warhammer 40k Aeldari 2022 Power Level Painted: 25/365

Warhammer 40k Genestealer Cult Total Power Level Painted: 64 / 365

Aeldari Apocalypse

Aeldari Apocalypse

As I mentioned in my prior post, I’m aiming at painting up 365 points of Aeldari for 40k as my 2022 year goal. Which is a pretty ambitious undertaking. I’m doing so because I want to build a Ynnari but mostly Drukhari force for Apocalypse-sized games. I wanted to visualize what I have and want to paint next, sort of a virtual measure of progress toward goals of a pretty big and impressive force. So I did up the following graphic:

I like this because it’s actually a pretty good look at what I’d want the full force to look like eventually. It doesn’t include what I’ve already painted (which is a lot: 47 PL / 980 pts. already finished and magnetized). As I paint going forward, I’ll color in the models I’ve completed. I meant to do this with a T’au project that sort of flubbed as it started early in Covid, but I like the idea and wanted to give it a go.

Mustering a big force like this for me means a few large centerpiece models, plus that whole host of ground troops to be arrayed at their feet. That’s why my next project is a very un-exciting big blob of Kabalite Warriors. Need to have that “look” to the battles of the 41st Millennium: the swathes of infantry being blown up on the landscape where Titans stride.

Archon and Seer in 2022

Archon and Seer in 2022

So it’s a new year, and that means a new painting goal for my hobby gaming. Last year I worked on a lot of models across a lot of different armies, and this year it’s time to focus. I’m going to stick with the one-PL-a-day model for my progress, but keep things clustered in the realm of all things Aeldari. 365 Power Level (or more) of models painted for Aeldari forces. I’m focused on Drukhari, but I plan on splashing in some Craftworlds, Ynnari, and even maybe some Harlequins at some point. It will mean some steady commitment, but I’m arranging some big game events to narratively keep my focus (and painting goals) on track.

I also found the awesome photo of actual galaxies and their connection patterns that I used as the cover photo for this post, and it absolutely reminds of the Webway description from 40k fiction. So I’m going to find a way to do some sort of big webway game soon and use this as the image.

Started the year with a fair push of completing models. Wanted to round out my ability to do a Realspace Raid by adding a Drukhari Haemonculus and a unit of five Wracks to my force.

Was a bit fiddly to assemble, but I like the way they turned out. Was fun to have a model where the red was much more accent and occasional.
These models have a lot going on with them, so I tried to keep it as simple as I could with some of the color choices. I like that their back banners (literal racks for the Wracks) are like deformed versions of the ones that squad leaders, Incubi, and characters have.

I definitely will need more Wracks to make the unit durable enough to hold objectives, but it’s at least a start for small games.

Also, finished up the first of two Ravagers. Went for the one with triple disintegrator cannons first. While I know that the one with Dark Lances will be overall more effective in games, the idea of having a strong basis for good AP and 2 damage shots was just too tempting.

I’m extra happy with the white of the sails on this one, as the picture has them meshing with the background white pretty effectively to the point of being invisible. These take a ton of work with the crew members, but I think it was worth it in the end result.

Overall a solid start to the year of painting all sorts of Aeldari. Expect to see mostly Drukhari for a long portion of it, tho I’ll surely pick up the new releases that have been teased for the Craftworlds Eldar as I start to mess with those components of a force. And I’ve gotten myself a gift from Forgeworld for the end of the year successful painting that I’ll have to do up once I’ve got a bigger basis for this force. So some good things to look forward to.

Painting Challenge 2022 Progress

Warhammer 40k Aeldari Power Level Painted: 15/365

The Kabal and the Cult

The Kabal and the Cult

Well I definitely added some painted models to my fledgeling start of a Drukhari Dark Eldar force over the past two weeks. Rushed to get a fully painted 50 PL ready for some holiday campaign games (just have to clean up/highlight two Ravagers that are mostly done to get there!). Also meant that I’m closing in on my goal for the year: 358 out of 365 Power Level painted in 2021. I’ll just dump all the units and the HQ I finished here. I’m really enjoying the color scheme I’ve got going for them.

Drukhari Kabalite Warriors

I’m starting out by exploring the Kabal of the Flayed Skull with my force. Not the most powerful of choices in the codex, but definitely fits with ideas about them being closer to the Saim Hann craftworld (as that’s the aerial combat Kabal).

Succubus with Razorflails

I did up the Succubus with the Razorflails mostly because I thought they’re pretty amusing–so many attacks, and as I’m running the Wyches as Cult of Strife, Competitive Edge turns it up to absurd levels of attacks. Infantry blobs beware.

First Unit of Wyches
Second unit of Wyches
Third unit of Wyches

I did up three small squads of Wyches, each one with their sergeant using a different weapon combo: one with Agonizer and Blast Pistol, one with just the Agonizer, and one with the trusty Power Sword.

Drukhari Mandrakes conversion

I wanted to add a squad of Mandrakes but in no way wanted to deal with the Finecast resin that the current models are in. Searching around for alternatives, it seemed like these Age of Sigmar Sea Elves fit the bill. They have the strange carvings in their skin that work for the blue energy runes, and I represented their shooting attack as blue energy coming from their eye sockets and mouths. Pretty reasonable conversion I felt.

So that’s a huge addition to my force, which I’m really quite pleased with. I’ve gotten them onto the table twice, and definitely enjoyed them well enough in the first few games. Looking forward to more working with them.

Genestealer Cult Bonus

I also have a friend who is starting a 3D printing on demand service (Quixotic Quest Printing, check them out here: https://www.facebook.com/QuixoticQuestPrinting), and I ordered a Boombox to go on my Genestealer Cults Clamavus. Gonna paint him up soon, but couldn’t resist sharing the finished conversion. I tried to get it on his shoulder but the scale wasn’t quite right. Good news the Acolyte Demo Charge arm was perfect with the straps, so I’m pretty pleased with how it turned out.

I’d imagine that The Message by Grandmaster Flash and the Furious Five (well, mostly Melle Mel) would be a good tune for him to be playing: https://youtu.be/bercOMtBIgg

Miniature Painting Goals 2021 – Totals so Far

40k Power Points Painted 358/365

Marvel Crisis Protocol Miniatures Painted 13/12