Tag: Skorne

Another Journey Ended

Another Journey Ended

Well, the Summer 2016 Journeyman League I’ve been running has finally ended its Week 6, and the results are in: you can check them out here if you’re inclined to see shots of all the armies and the final standings from the various games. It’s been a bumpy road, and choosing Xerxis2 as my caster for weeks 4-6 didn’t help any. That said, I finally think I’m starting to get a sense of what he can do and cannot do–though that latter category is much larger, sadly.

But as always, painting progress first:

1 Minions Swamp Gobbers Bellows Crew

I finished up a Swamp Gobbers Bellows Crew, which was passed on to me by my buddy Enrico. These plus a unit of Paingiver Bloodrunners were my additions for Week 6 of the League. 

2 Skorne Extoller Soulward

I also did up an Extoller Soulward solo for my force (actually for the Champions format Steamroller featured in my last post, but I forgot to take a photo). The benefit of forgetting was getting a great shot of the model on this terrain piece that my buddy Roger built brick-by-brick from plaster molds and painted. 

This week I managed to play three games spanning Saturday to Thursday, and got a victory in each one of them. Two were against Ryan’s Cryx army led by Terminus–we often play because we have matching flexible schedules it seems. And the other was against Roger’s Circle Orboros force.

3 Cryx Terminus vs Skorne Xerxis2

The first match against Terminus this week I realized that I couldn’t go heads-up against his force or him, so I had to carefully attrition the army. It managed to work out, thanks to the deep threat provided by Rorsh and Brine headed toward his deep objective. By pulling just enough of the force in two directions, I was able to piecemeal it. He had to take a shot with Terminus, which failed, allowing Xerxis2 and a Titan Gladiator to combine together to finally take him out via assassination.

4 Circle Orboros Tanith vs Skorne Xerxis2

On Tuesday, I ran down to my buddy Roger’s for another League game. We played on his great fall-themed terrain table. This time, luck was on Xerxis2’s side. Tanith’s gun-and-spell assassination run on her feat turn came up short in killing him, leaving him able to ride over and finish her off. 

5 Cryx Terminus vs Xerxis2 rematch

 

Then on Thursday, after testing out the new Rumble Rules (not a huge fan), Ryan and I happened to be paired up for the first Journeyman game of the evening–having each played someone else in the interim, it worked out. I wasn’t looking forward to facing Terminus yet again (don’t get me wrong, Ryan is a fun player–just the Frankenstein’s Monster of a Xerxis2 list I was running as a result of Journeyman was ill-suited to take on Terminus). This time, my attrition attempts were clearly not working. So I had to take a desperate move and sprint forward, having a few beasts follow for fury purposes while the rest of my force jammed. That left Xerxis2 in his deployment zone behind a forest. I had to weather a turn of Arc Node spells before I charged the objective… and then came up one damage point shy of destroying it. With no Fury left. Yet luck was with Xerxis2 again, and the spells from the Withershadow, spells from Terminus himself, and attacks from two Soulhunters all failed to finish him off (thanks mostly to a splendid run of 3’s and 4’s rolled by Ryan in the process). I stole some Fury off the lone Basilisk Krea that still survived, and smashed the objective for a victory. An epic conclusion to a pretty epic league. 

 

500 Points Challenge Progress (2016):

325/500

Battles (Privateer Press):

Overall Totals 2016: 84 (Win/Loss: 50/34/0); 2015: 43 (Win/Loss: 29/14/0)

Protectorate of Menoth:

11 Wins (Agathia x3, Tanith x2, Helynna, Lord Carver, Terminus, Beth Maddox x2, Ragnor) / 2 Losses (Agathia, Haley, Terminus)

Skorne:

23 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor x2, Agathia, Malekus, Durgen, Kozlov, Bart, Terminus x2, Tanith)/ 16 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2, Terminus x2, Tanith, Vlad x2, Rahn, Arkadius)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

Decisions Decisions

Decisions Decisions

Ah, faction-jumping… My favorite pastime. I’d have a completely painted full faction together by now if I wasn’t so torn all the time. Mark III, of course, threw that into over-drive. I was initially was focusing on Protectorate for Mark III. I wanted to take them to GenCon, but the time grew too short. So I swapped to Skorne as I have much more painted for them. Then (of course) couldn’t make it to GenCon, which meant that I’m still suspended between the two: not quite enough Protectorate to be happy with what’s hitting the table, but a Skorne force that I’m not as entirely enthused about as I’ve been in the past. I swapped to Skorne for our Journeyman league, and while I was intending to play Protectorate in a recent Champions format tournament in my area, I ended up taking my Skorne there as well. Again, the curse of wanting to play fully painted.

That said, my painting addition for the Journeyman league this week was at least something that I could use in my Protectorate force as well (actually, designed and painted to accompany them more than the Skorne). Enter, Rorsh and Brine:

Rorsh and Brine in Protectorate of Menoth Minions

I did Rorsh up as a convert to the faith of Menoth, to the point where he incorporated a stolen shoulderpad from some fallen Exemplar into his armor. Sorry the pic is a little blurry on Brine’s face–he’s a long model and really leans forward. 

This past week and two weekends were a flurry of Warmachine and Hordes, with my Skorne getting a lot of action. I played a couple for-fun games, two Journeyman league games, and attended a small Champions tournament at Legions Games.

Makeda1 vs Broadsides Bart

Kicked it off with a battle between Archdomina Makeda and Ryan’s Broadsides Bart Mercenaries list. I wanted to try out the trick of using lots of Scarabs as shield guard targets for Makeda’s Subjugation of Will spell. This was a good list to try it against, as it was somewhat shooty at first. The melee threat after was hard to handle, and my force dwindled. We were playing with a clock, and Ryan timed out ultimately for a win for me–but he definitely was hammering me (Makeda and a single scarab were hiding at one of the flags) and if it had been a more focused tournament situation he would have most likely won in time. 

Journeyman 1

Again, I faced off again (a different) Ryan’s Terminus Cryx list. It doesn’t have many of the things that he would normally include if it weren’t for Journeyman restrictions, and yet it was a very nasty list to battle with Xerxis2. 

Journeyman 2

This time, Terminus beat Xerxis to death rather than Makeda. Outcome was the same. He’s a monster that Xerxis2 simply lacks answers for in the list I’m fielding for Journeyman. 

1 Skorne Xerxis2 vs Khador Vlad

My other Journeyman game for the week was against Paul’s Khador force, led by Vlad. This was a nasty fight, but Xerxis2 did as he always does, ends just a little too close to something. He managed to land a little damage with some ranged attacks as I advanced, and little damage adds up fast on Xerxis2 even with ARM 19 (occasionally 21, thanks to the Razor Wurm). Finally I tried to set up a lane to try and get to Vlad, but just a bit too much could reach him and Xerxis2 was defeated yet again.

2 Skorne Naaresh vs Trollbloods Ragnor

I was glad to get in another friendly game, this time against Michael’s Trollbloods force. I took Naaresh for this one, mainly because Michael is a newer player and hasn’t seen every different type of caster. I wanted to show him what an aggressive caster played like–and Naaresh did it well. He led the charge, stomped around damaging foes and surviving attacks leveraged at him. I ended up damaging his caster with Naaresh, and finishing him off with a charging Gladiator to end the game. 

As I mentioned above, I also played in a Champions format tournament this past weekend. I fielded a ranged attack Xekaar list and the multiple-shield-guard-scarabs melee list with Makeda. I ended up losing all three games, though two of them were very close.

3 Skorne Xekaar vs Cryx Asphyxious

First up, Brandon’s Aspyhxious list. I was doing very well in the match, with my Siege Animantarax and Paingiver Bloodrunners doing great work on my right flank. And that’s why my opponent took a chance at spell assassination. It worked, just barely. Aspyhxious is a good assassin, and Xekaar just didn’t have enough defense around him to survive (note a similar theme next game with Makeda… I need to get a spot for Orrin Midwinter in my lists for my Skorne to be competitive it seems). 

4 Skorne Makeda vs Retribution Rahn

Second game was against Kyle’s retribution. I had the distinct feeling he would play Adeptis Rahn, mainly because both of my lists were going to be awful against that match-up. Lo and behold he did, and I got a bit too close with Makeda… After all the twisting, turning, jerking, and pulling she was backwards in front of a few weapon masters and easy pickings. At least it ended quickly. In retrospect, I should have probably taken my Xekaar list and used the Battle Engine simply to deny line of sight as much as possible to my caster, with hopes that my shooting could clear enough of his stuff to try and slog it out at the end. Either way, it was unlikely, and Kyle ran his list very well. 

5 Skorne Xekaar vs Minions Arkadius

For my third game, I matched up against Andy’s Dr. Arkadius list, complete with four heavy Pigs. I did a good job befuddling him with added fury from the Agonizer and lower thresholds from Xekaar’s feat, but he got to the far flag first and started scoring a bit quicker than I did. I tried to stop him but came up a bit short–the forest in the middle slowing all of my warbeasts besides the Aradus Sentinel, who is just as slow as a Cyclops in terrain anyhow with his Speed 3. A fun and silly game, as Andy is always a pleasant opponent win or lose. 

It was a week of a lot of Skorne, which only increased my thinking that maybe it’s time to put a push into my Protectorate and get them at least a single list that’s really Table-ready at 75 points. With the upcoming Crossroads of Courage league from Privateer Press, I’m all the more torn: do I want to try to pull the character’s narrative toward Protectorate, or would it be funny to campaign for him to be a Skorne model instead… Decisions decisions.

500 Points Challenge Progress (2016):

320/500

Battles (Privateer Press):

Overall Totals 2016: 81 (Win/Loss: 47/34/0); 2015: 43 (Win/Loss: 29/14/0)

Protectorate of Menoth:

11 Wins (Agathia x3, Tanith x2, Helynna, Lord Carver, Terminus, Beth Maddox x2, Ragnor) / 3 Losses (Agathia, Haley, Terminus)

Skorne:

20 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor x2, Agathia, Malekus, Durgen, Kozlov, Bart)/ 16 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2, Terminus x2, Tanith, Vlad x2, Rahn, Arkadius)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

The Archdomina and the Rhino

The Archdomina and the Rhino

Another week of painting resulted in a fair amount of progress. I completed two more Skorne Warlocks: Archdomina Makeda and Xerxis, Fury of Halaak. I’m actually nearing the point where I have every single Skorne Warlock–I’ve ordered the last two that I don’t own, and the ones that I do own that are unpainted are high up in my “to do” list for completion.

3 Archdomina Makeda Skorne Hordes Makeda1 pMakeda

The Archdomina herself. For some reason, I never liked this model when I saw it. Yet now that I painted it, it may be one of my favorites. I feel like I did a good job with her face, which is hardly my skilled area when it comes to painting. And I like where the yellow jewels rest and the pose a lot more when I see it in person. 

4 Xerxis Fury of Halaak Skorne Hordes Xerxis2 eXerxis

One of the two heavyweight Warlocks for Skorne. I need to get some scrub grass for the bases, particularly on these larger models. They need a bit more variation than they have now. But I’m pleased with how he turned out. 

I also got in a few games this week, all for our Journeyman league. I ran Makeda in my first one, but then swapped to Xerxis2. The nice thing about being the event organizer and just being there to help others get games in is that it’s not a big deal if I change things up a bit. Unfortunately, the three games I played this week were all losses. I need to step up my game next week!

5 Skorne versus Cryx Makeda1 vs Terminus

The Makeda attempt. It really suffered by being too bricked up against a force like Ryan fielded. Terminus with a balanced list was too tough a nut to crack, and it ended with pretty much nothing left but Makeda and her flailing wildly at Terminus in an unlikely assassination run. Demoralizing to be sure, but still a fun game because Ryan is a great opponent. 

6 Skorne vs Khador Xerxis2 vs Vlad

My goal was to field the worst Skorne caster, and the internet is divided between Makeda and Xerxis2. So I had to get him done and onto the table as well–first against Paul’s Khador. This match went pretty well for me, as Xerxis2 can be a big bully on the table. Yet it didn’t quite finish my way. I piece-mealed two of his Heavies, but the Decimator landed a shot and the Kodiak inflicted enough damage to get me to a Tough check. To try and make my assassination on Vlad work,  Xerxis would have had to put up Mobility, leaving him precious few Fury in a run–so he needed beast support to help in the attack (the Savage and the Raider could have both contributed). So I had to leave a single Fury on the Basilisk Krea. Who promptly frenzied. And cranked the damage roll on Xerxis2. And I failed the Tough check that time. Ugh.

7 Skorne vs Circle Xerxis2 vs Tanith

My second game with Xerxis2 again saw him being a great bully on the table against Roger’s Circle Orboros. This time, I mucked up what I think I could have gotten done and my defensive stats. I didn’t quite kill the Wold Guardian, but still used Sprint to get away (he killed a Moonhound before turning to the Wold). It’s free strike rolled an absurd amount of damage, that left Xerxis2 way more limited. Strapped for Fury as it is, I didn’t take any time to heal him at all, which meant that a later turn saw two Skinwalkers and an Argus able to get to him and finish him off. I’m starting to see why his defensive situation is as bad as it is. For him to contribute, he’s got to get up and involved. But that limits screening (unless you have two units that can screen back and forth), and dedicated attacks from anything remotely tough or able to take multiple swings can get really ugly fast–and Fury 5 means not enough transfers for an “ugly fast” situation. I’ll have to keep experimenting with him. 

8 Warmachine and Hordes Thunderdome rules variant

This week we got in fewer Journeyman games, because we ran a Thunderdome event as well for fun (for people who couldn’t make GenCon). We had six players who wanted to take part, which made for a very interesting game. Andy dominated with Protectorate of Menoth, while Rogers Circle and Colton’s Khador racked up a fair number of caster kills each themselves. My trio of Naaresh, Xerxis2, and Hexy2 was pretty clunky. Other than a couple of layered buffs, they didn’t do too much together… with two Feats completely pointless it wasn’t going to be a power combo to be sure. The Thunderdome table that Drawbridge Games made looked awesome though!

500 Points Challenge Progress (2016):

305/500

Battles (Privateer Press):

Overall Totals 2016: 74 (Win/Loss: 45/29/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

18 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor, Agathia, Malekus, Durgen, Kozlov)/ 11 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2, Terminus, Tanith, Vlad)

Protectorate of Menoth:

11 Wins (Agathia x3, Tanith x2, Helynna, Lord Carver, Terminus, Beth Maddox x2, Ragnor) / 3 Losses (Agathia, Haley, Terminus)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

Journeys upon Journeys

Journeys upon Journeys

I’ve been updating the full progress of the Journeyman league on that post, but this one tracks my own progress (Weeks 2 and 3 of the event).

I completed Week 2 games with Protectorate, but our league was getting to the point where a lot of the players were fielding Protectorate armies (there was one player who ended up facing Menoth something like five times in a row). Given that I’m the organizer and cannot win any of the prizes anyhow, I figured I’d step aside and field my Skorne starting on Week 3 in order to give people a more varied play experience.

So you’ll see both Menoth and Skorne across the two weeks of progress in the post. I also added two new Paingiver Beast Handlers to my force for Week 3.

1 Paingiver Beast Handlers

The pair in front are the new additions, giving me the flexibility of a minimum or maximum unit. 

Week Two

1 Protectorate vs Cygnar

It was a slug-fest, but my Menoth managed to triumph over the cagey Cygnar by taking them on piecemeal. 

2 Protectorate vs Trollbloods

Jon’s Trollbloods started packed in a corner, so I was able to use that little cabin to my advantage. Despite a bunch of misses on my feat turn slowing progress, I managed to take out Ragnor with Malekus to end the battle. 

3 Protectorate vs Cygnar

My match against Tom’s Cygnar went much the same way–a lot of back-and-forth attacking leaving damaged but not destroyed warjacks. I managed to claw my way to victory mostly through dice rolls being lucky for me and unlucky for Tom. 

4 Protectorate vs Circle

Having the Devout made a huge difference against Roger’s Circle Orboros force, and I managed to defeat Tanith with some well-placed fire sprays. 

5 Protectorate vs Cryx

The Devout’s Shield Guard made the tight brick work against Ryan’s Cryx force and the harpoon-launching Reaper. It enabled me to bully my way up to Agathia and take her out with the Scourge + Fire Type sprays combo. 

Week Three

6 Skorne vs Protectorate

This was the week I swapped to Skorne. Andy, my opponent playing Protectorate here, requested that I field Scarab Packs so I did up a list that had two of them. This match he got really close to killing Xekaar but fell short. Allowed the Cyclops Savage to finish Malekus off in return. 

7 Skorne vs Cryx

Next I played Ryan’s Cryx, and again an assassination fell short–leaving Xekaar freed to take Agathia out himself. 

8 Skorne vs Rhulic Mercenaries

I took on Enrico’s alternate battle box Rhulic Mercenaries in a third game. Despite the crippling effects of my feat, his feat turn proved very successful. However, it came up two points shy of killing Xekaar. He probably would have had it if he didn’t CRA with the Ogrun Assault Corps too. After that, a thrown Warjack into his caster to knock him down and the Cyclops Savage nearby to finish him off won me the closest match of the week.

9 Skorne vs Khador

Paul’s Khador force. He never quite got two Warjacks to bear on my forces at any one time, and my feat turn really slowed him down. I managed to get to a position where he wasn’t going to be able to take the center from my force without losing his own, and we called the game a win for me. 

 

I also managed to sneak in two larger 75 point games against Ryan as well during the weeks… both with High Reclaimer.

15 High Reclaimer vs Agathia

I won the first clash against Bane Witch Agathia (above), but lost a rematch fielding the same force against Terminus. 

500 Points Challenge Progress (2016):

292/500

Battles (Privateer Press):

Overall Totals 2016: 71 (Win/Loss: 45/26/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

18 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor, Agathia, Malekus, Durgen, Kozlov)/ 8 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2)

Protectorate of Menoth:

11 Wins (Agathia x3, Tanith x2, Helynna, Lord Carver, Terminus, Beth Maddox x2, Ragnor) / 3 Losses (Agathia, Haley, Terminus)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

Mark III CHARGE!!!

Mark III CHARGE!!!

Time for an All-Things-Officially-Mark-III post. To kick things off: we did a Battlegroup Box Brawl launch event on Thursday, June 30th, where everyone got to try out their new battlegroups in a fast-paced small-scenario setting. We great turnout for the event: 12 total players, including three brand-new players.

1 Trophies

Trophies for the Event. Officially the Scrap Thrall Brawl I suppose… 

2 Full House

Minds hard at war. We used a variant of the Steamroller Rumble rules for deployment to make the small mats that come with the new Battleboxes useful for the event. I wanted people to play on their neat new terrain!

3 Yes Local Film Crew

Enrico (the store owner of Drawbridge Games) specifically arranged for a local news film crew to come and film the event and interview him about his store and the hobby of miniature gaming!

4 Winners Circle Drawbridge Games

Congrats to the winners for the event. Paul went 3-0 for the gold, with Ryan finishing 2-1 with strongest strength-of-schedule for Silver, and Ray nabbing a 2-1 finish with second strongest strength of schedule for Bronze. Special congrats to Ray, as he’s a brand new player! Terry went 0-3 and scored the lowest number of control points, so he received the bonus “Maybe You Should Play a Different Faction” prize of a new Battlegroup Box. 

I also painted a fair share of new models, as I wanted to get two functional Hordes Battlegroup boxes ready for demos. These were painted by the end of June, so I’m using the Mark II points system to add to the totals for the year completed.

5 Beast Master Xekaar Skorne

Beast Master Xekaar, a model that I really like. The insect-stinger whips are great, and model really came together well. 

6 Ragnor Skysplitter Trollbloods

Ragnor Skysplitter, the Runemaster. I’m not sure his feat is as amazing as everyone is saying it is (if so, then Stryker’s is all the more amazing), but I love the model. 

7 Skorne Cyclops Savage

Finished up a Cyclops Savage. I’m surprised I never ran one before, because the animus ability to let a model boost after attack or damage proved to be amazing in the first game I fielded him in. Definitely will see rotation with my Skorne. 

8 Skorne Battlegroup Box Mark III Trollbloods Battlegroup Box Mark III Xekaar Ragnar

Side-by-side shot of the two finished Battlegroup Boxes: Trollbloods and Skorne. I’m pretty happy with both, and they’ll make for good demonstration boxes for people who want to learn the game. 

9 Skorne Paingiver Beast Handlers

I also finally finished up my unit of Paingiver Beast Handlers. Here they are in front of some funny terrain at my buddy Tom’s place: got to love the stables!

 

While I was running the Battlebox Brawl rather than playing, I still managed to get in four more games of Mark III against various opponents this week. A large clash against Ryan’s Mercenaries, and smaller games against newer players Tom (and his Cygnar) and Michael (and his Trollbloods).

10 Skorne Xekaar vs Mercenaries Ashlynn

My first game of this set was against Ryan’s Mercenaries, led by Magnus2. His list was a number of warjacks, Alexia and the Risen, and some Steelhead Halberdiers. It was my firs time running Xekaar and trying out some various Mark III ideas. While I learned that Xekaar’s feat is definitely defensively nasty (s0 many misses and so little damage), the list itself was clunky and had stuff that didn’t really gel together. 

11 Not Quite Enough Ooomph

It wouldn’t be my models if a number of them didn’t work together and still fail to finish off a single light Warjack (a Renegade). Because I couldn’t clear out my flag fast enough, Magnus was able to move and gradually take the lead away and put the game in a spot where I wasn’t going to be able to reach his total. It was a good clash overall, and I had some plays that pleased me and were effective, but ultimately I’m still going to do a lot of trial and error to get Xekaar right. 

12 Xekaar Skorne List

My next game was against Tom’s Cygnar. As he’s building a force we played a pair of games just under 50 points. This time I went for a beast brick with Xekaar first. So much tusked death, but I’d need it to face off against the wall of Warjack armor I knew I’d be facing. 

13 Stryker Cygnar List

Tom’s Cygnar force: the Stryker starter box plus a Stormclad and a unit of Long Gunners with UA. 

14 Xekaar kills Stryker

The slug-fest went exactly as anticipated for the most part. I hovered at the edge of the zone, waiting for Stryker’s feat. Then it was time to throw/slam jacks and counter-feat with Xekaar for my defense. I survived the trades well, and opened a lane to get Xekaar onto Stryker on a later turn. Prescience from the Cyclops Savage was huge in his successful assassination, as boosting after-the-fact was clutch in getting the first hit in, which enabled Mortality through Witch Mark to make the process easier. 

15 Hexeris2 eHexeris Skorne List

Another game against Tom, and this time I took Hexeris2–because I wanted to try out the long-leashed Razor Worm with him, and to give Tom experience with a variety of caster styles. This time I built a pretty similar to Mark II Hexy list that focused on supporting shooting with Warbeasts. 

16 So Close and Yet so far

It was one of those games where I focused so much on winning, I forgot to not lose. We played a scenario from the basic rulebook, the one with five flags that can all only be scored a single time. It’s a great scenario–not “balanced” per se, but a great one at making both forces really do something different. I had only one flag left to score, and so was angling to get that done. And I moved my Aradus Sentinel just a bit too greedily to try and add his shot to the assault–leaving a knocked down Lancer to sacrifice action to stand and simply move into the center flag and let Tom score his last point. Kudos to Tom for keeping his eye on the scenario and out-foxing me at the end. 

17 Trolls vs Skorne

The fourth game was against Michael, who is just starting into Warmachine and Hordes. He’s a longtime friend, who played Warhammer and Living Greyhawk with me for quite some time, and is just now starting up a Trollbloods force. He’s an amazing painter (look at the Dire Troll Mauler below!!! WOW!), but as he’s just starting out he borrowed the contents of the new Battlegroup box from me so we could play a larger-than-demo sized game. So it was my Skorne, led by Xekaar, versus his Trolls and Ragnor in a 50-point clash. 

18 Agonizer gets a Kill

MVP combo of the game was Xekaar and the Agonizer. The -3 Threshold on Xekaar’s feat, plus the Agonizer’s cry that adds a fury to all nearby Warbeasts was epic. The Dire Troll Mauler that I threw back next to Ragnor turned and attacked him, while most of the rest of his battlegroup attacked each other. After the chaos, in my following turn, the Impaler had only a few boxes left on him–so it was time to Enrage my little Agonizer, put Mortality onto the Impaler, and that was just enough so that the Agonizer got his first confirmed kill. Sure, the Cyclops Savage could have done it and the Agonizer may have better used his add-fury or minus-strength again, but I wanted to let the little guy shine so I went for it. 

19 Xekaar defeats Ragnor

Xekaar tried to finish the game out, but couldn’t quite seal the deal on Ragnor the following turn. It took a few beast attacks after this to finally stop the sturdy-as-nails Troll caster. No knockdown plus Tough means the same 33% survive chance Trolls had all through Mark II, but I finally made my way through it. 

 

I’ve still got some adjustments to make in my mind about Mark III, and I think I need to rethink how I build a list for my Skorne from the ground up, but I’m loving the new edition so far. Definitely quicker play on my turns, even needing to look at cards more often than I did at the end of Mark II.

366 Points Challenge Progress (2016):

209/366

Battles (Privateer Press):

Overall Totals 2016: 53 (Win/Loss: 30/23/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

14 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker x2, Ragnor)/ 8 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker x2, Magnus2)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

Swan Song

Swan Song

I got in my first Mark III games the other day, playing a pair of games against Tom’s Cygnar forces, as well as my final Mark 2 games against Andy’s and Ryan’s Legion of Everblight forces. However, before I get into any of that, time for painting progress.

1 Troll Impaler

Troll Impaler ready to help complete my Battlegroup Box. All that’s left is to paint Ragnor when I pick him up on the 29th. 

First up, my last three games of Mark II, and the culminating games of our Spring Carnage at the Confluence campaign.

2 Earthborn Eats Vayl2

First I brought my Doomshaper2 Tier 4 list and clashed with Ryan’s Vayl2 army, playing a special mission of them trying to recover an Athanc within a ruin. The Blighted Nyss made a run for it, but an Earthborn Dire Troll got up to Vayl2 and ended her chances at getting into the ruin. 

3 Doomy2 versus Thagrosh

The second game was the same mission, and I fielded the same force. This time Thagrosh made an attempt at getting into the vault, and he was successful thanks to Andy’s good general skills. 

4 Grissel dies to Scythean

The third game I switched up casters to Grissel but happened to face off against Ryan’s Vayl2 once more. This time I was on a rescue mission for a lost Khador Kovnik officer. While I got close to saving him from the building, I was not counting on Vayl2 herself shooting her way to victory rather than spells (under Grissel’s Cacophony fell call). She shot free a couple of critical models, which opened up a perfectly-lined throw attack that knocked down Grissel and let a Scythean right up to her. Needless to say, the captured Kovnik remained unsaved. 

As I said above, this week I also got a chance to get in my first two Mark III games. I was very excited to play them, as I really like the changes to the rules system. There are some ups and downs for certain models (poor Troll Impaler, completed just in time for me to think “why would I field you now?”), and there’s plenty of salt out there on the internet about which factions gained and which factions lost in the switch to Mark III. I figure that until the meta forms, and people start to work out what clicks in each faction, it’s time to spend less time worrying and more time getting in practice games. So I cruised over to my friend Tom’s place and we got in a set of clashes.

5 Mark III Mordikaar Skorne Army

Of course the first warlock I tried in Mark III was Void Seer Mordikaar. He’s probably my favorite caster in the game, so I wanted to see how he fared in the new edition. I was a little worried about some changes (I understand his Hollow spell not having tough, as the point is to get the souls, but I thought I would miss it). Tom is just starting, so we played to a pretty odd points value (46). I fielded something pretty similar to what I’d normally field with him: Bronzeback, Gladiator, and Cyclops Brute for my battlegroup, plus a Scarab Pack to see how they’re doing in the new edition, with Beast Handlers, Bloodrunners, a Feralgeist, and two Void Spirits to round things out. 

6 Army Tom's Cygnar

Tom’s force is pretty Warjack-heavy, and led by Commander Coleman Stryker. It’s the classic Battle Box, plus a Stormclad, Squire, and a unit of Long Gunners with Officer and Standard. Additionally, I love the green Cygnar look Tom is using on his models. Definitely striking for the Swans. 

6 Skorne Bronzeback versus Cygnar Ironclad and Stormclad

Initial impressions of Mark III from the game: Scarab Swarms still suck. Well, they unfairly had to face off against a Stormclad so they were going to get pulped no matter what. And my dice still betray me: the Bronzeback is a heck of a beater, except when rolling nothing but 4’s on two dice. However, the game plays clean and despite having to confirm abilities constantly, plays as quick as Mark II (so once I get rolling with my Skorne it should be even faster). 

7 Skorne Gladiator Tramples Stryker to win

The first match against Tom I won thanks to a trampling Titan Gladiator that bowled over Stryker and damaged him, leaving him easy pickings for a Cyclops Brute to finish off on the ground. As always, playing against Stryker is an exercise in patience: his feat turn is time to throw, knockdown, and jam–all the more so when he’s going to be even more Warjack heavy due to big battlegroup sizes in Mark III. 

9 Naaresh Skorne Army Mark III

For the second game, I wanted to try out Master Ascetic Naaresh. I painted him up right at the end of my time playing Skorne in Mark II, and he impressed me then in those initial games. He looks even better now–the question is what list to put with him. I wanted to give a more shooting-heavy look, but still needed to crack Cygnar armor, so I went with much the same troops and slightly different beasts package: swapping in a Titan Cannoneer, an Aradus Sentinel, and an Agonizer to debuff strength when things got into melee.

10 Standoff Skorne and Cygnar

The battle went fairly well at first, as I was able to wipe out the Long Gunners with a far-charging, Cyclone-using Naaresh and pulling my battlegroup far to one side. Two sets of trees helped me bottleneck, and while I lost some stuff to get that positioning, I was feeling pretty good about it: he had used his feat, so I could back up and damage his jacks enough as they approached, then hope to survive the initial assault (thanks to the Agonizer). 

11 Ironclad Trips Naaresh

However, sometimes the gods of dice are cruel.  Naaresh needed to make a charge past the Ironclad. I had high defense, plenty of fury, and ample Blood Tokens increasing my armor thanks to some whipping by the Beast Handlers. Even if I took a hit, it was going to be fine and my plan would cut his force in half. What I missed, was critical knockdown on the Quake Hammer. And of course, two 6’s on the free strike. That made it all over but the crying. Naaresh survived the assault from the Ironclad, Stormclad, and Lancer–because he’s tough as hell and sitting on six transfers lets that happen. But it left me denuded with only a single warbeast remaining (with no fury). Getting the fury from dead warbeasts helped, but not enough. Naaresh got into Stryker’s face, but he lacked the fury and support from beasts to get the job done, and I was smushed the following turn. 

 

All-in-all a great end to Mark II and a great beginning to Mark III. For now, my focus will be on Skorne in Mark III as I want to get them down pat. My Cryx and Trollbloods are fun, but they’ll get to wait just a bit as I’m buying in to make Skorne my faction to “master” first.

366 Points Challenge Progress (2016):

194/366

Battles (Privateer Press):

Overall Totals 2016: 49 (Win/Loss: 28/21/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

12 Wins (Butcher x2, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre x2, Kreoss2, Borka, Kaya2, Stryker)/ 6 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2, Stryker)

Trollbloods:

11 Wins (Karchev x2, Vayl2 x3, Lylyth x2, Kaya, Skarre, Thagrosh, Asphyxious3) / 11 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya, Rhyas, Ashlynn x2, Twins Saeryn and Rhyas, Butcher3, Thagrosh, Vayl2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  4 Losses (Asphyxious, Lylyth2, Goreshade3, Stryker)

 

Mistakes Were Made

Mistakes Were Made

This week I entered an expanding points tournament at Legions Games, and brought along a Skorne Tier 4 Mordikaar force to give it a try. I finished a few models to add to the army, so I’ll go into that first:

1 Skorne Void Spirit FeralgeistA Feralgeist and two more Void Spirits added 5 points to my painting total, taking me to 127/366 for my one-point-per-day painting challenge. 

The list I brought was an experiment with Scarab Packs and Mordikaar’s odd tier list. For every two units (which Scarab Packs count as) you get a free Void Spirit, and once you get five incorporeal solos they get advance deploy, as well as an expanded starting zone from all the beasts. I wasn’t too confident, as so far my Scarab Pack had not exactly impressed me. It was time to see what four would do.

2 Skorne Mordikaar Tier 4 list Scarab PackThe one wrinkle about this tournament was that each round expanded the number of points. The first round was 15, second 25, third 35, and fourth 50. The above is a picture of my full 50 points list. At 15 it was Mordikaar, four Scarab Packs, and the two free Void Spirits that came with it. Going up I added the additional Void Spirits, Feralgeist, and a Cyclops Brute to hit 25, the Bronzeback for 35, and the rest at 50. 

3 Mordikaar Scarab Pack XerxisTo say I didn’t play so well would be a fair assessment. That said, I also think the list didn’t help. Even with 10 boxes each, the Scarabs fold under almost anything trying to attack them. And in return, they cannot muster the hitting strength to do much. In a later game, I had all four packs go all out–and they managed to only kill six Doom Reavers. And that was maybe their most productive round across all four games. 

4 Mordikaar Scarab Pack ThagroshI faced (in order) Larry’s Skorne, Matt’s Khador, Andy’s Legion, and Scott’s Khador. The only game I was remotely close in was against Andy, but I couldn’t keep enough pressure up on the flag that Thagrosh was dominating to be able to win myself (the game ended with him clearing the center zone, and going up 6-5 on control points). My force simply didn’t have any staying power beyond the Bronzeback–and that’s not enough in a Legion match-up.

On the whole it was a really fun tournament. All four players I faced are people I’ve had good games against in the past, so their clobbering me was enjoyable enough. That said, unless Mark III changes the way Scarab Packs work in dramatic fashion, I think the Scarab experiment will have to wait for a long while before I try it again.

366 Points Challenge Progress (2016):

127/366

Battles (Privateer Press):

Overall Totals 2016: 30 (Win/Loss: 17/13/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

12 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre, Kreoss2, Borka, Kaya2)/ 5 Losses (Rask, Xerxis, Butcher3, Thagrosh, Zerkova2)

Trollbloods:

1 Win (Karchev) / 5 Losses (Adeptis Rahn, Kromac, Caine2, Borka2, Kaya)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Company Complete

Company Complete

Well, we finally finished up our Company of Iron league at Drawbridge Games, and it was a huge success. The final standings of the players and results:

Place Name Faction Total Wins 50-point Victories Platoon Victories
1st Andy Minions 7 3 4
2nd Andrew Skorne 6 5 1
3rd Ryan Cryx 5 0 5
4th Colton Khador 4 1 3
5th Dan Circle Orboros 3 0 3
Honorable Terry Protectorate of Menoth 2 1 1
Honorable Enrico Legion of Everblight 2 0 2
Honorable Brandon Cygnar 1 0 1
Honorable Tony Trollbloods 1 1 0
Honorable Kevin Legion of Everblight 0 0 0

It was a great gaming opportunity overall, and the Drawbridge player base nicely shifted across multiple factions so that pretty much everyone got a reward. Extra bonus congrats to Ryan, who won the remaining pins with his great terrain building donations to the store (the trench and the bunker).

As for my progress, I was a painting fiend this week: I finished three full units of Skorne Scarab Packs to go with the first unit I already painted and shared.A great time seemed to be had by all. I know that I had a lot of fun in my games–and while I did terrible in the Platoon missions, they were great fun nonetheless.

1 Skorne Scarab Pack x3They’re for a mad scheme I have for a Mordikaar theme list, and they’re a fun little unit (that is horribly fury-inefficient). But completing them adds 15 more points to my total. That means I’m up to 112/366 points for 2016, and closing in on 1/3 of the way to the goal!

I got in one game for our final night of the league, facing off against Dan’s Circle Orboros force. The game was 50 points, and the Fire Support scenario from Steamroller 2015 was what we rolled on the Company of Iron chart.

3 Circle Line of BattleDan’s deployment of his Circle. The Warbeasts get advanced deploy because of the tier, and the Skinwalkers got an advance move. His Warlock is Kaya2, run pretty strong side on beasts–a Feral, a Stalker, and a Riphorn led the charge, with support from a Gorax, Druids of Orboros, Skinwalkers with Alpha, and Shifting Stones. 

4 Skorne Line of BattleMy force also had a fair amount of advanced deploy. I haven’t completed everything for the Mordikaar tier experiment yet, so I decided to see how the Scarab Packs did without any support–hence, more experimenting with Naaresh. The list is Naaresh, four Scarab Packs, a Gladiator, a Bronzeback, the Company of Iron Platoon components, and some Paingiver Beast Handlers. 

5 Brave Paingiver BloodrunnersThe Paingiver Bloodrunners got into the action fast as they could. The Stalker had reached out and struck down some Scarabs before lightning strike carried him away, so these two brave Bloodrunners sacrificed their lives to close lanes and block. 

6 More Skorne Paingiver Bloodrunner ShenanigansMore Bloodrunner shenanigans. Their Shadow Play ability is really amusing, and lets me set up some ugly positioning and activation problems for my opponents. The Bloodrunners don’t ever really shine themselves, but their annoyance factor cannot be understated when they can get Shadow Play to trigger. 

8 eKaya versus NaareshIt got pretty touch and go in the battle, as I was not afraid to stand Naaresh up close (nor afraid to damage him with my Beast Handlers’ whips). Kaya2 brought herself and a lot of her forces up and into the fight with the crazy rapid strike she can manage. Dan’s forces would have finished me off, but the Feral Warpwolf missed its headbutt attack on Naaresh (which he had a pretty decent chance of getting). Even with the blood tokens from his Pain Monger ability would not have let him live through the following assault if he happened to be knocked down. Once he had committed, it was a matter of finishing off Kaya2’s beasts and threat vectors to win the game via assassination. 

A great close game that could have gone either way honestly. He had more bad luck rolls, particularly with his Stalker, and that is often the difference in a closely matched battle. It was great fun overall, as Dan’s force is always excellently painted and he’s a fun and challenging opponent in the game.

 

366 Points Challenge Progress (2016):

112/366

Battles (Privateer Press):

Overall Totals 2016: 24 (Win/Loss: 17/7/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

12 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre, Kreoss2, Borka, Kaya2)/ 1 Loss (Rask)

Trollbloods:

1 Win (Karchev) / 3 Losses (Adeptis Rahn, Kromac, Caine2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Nearing the End

Nearing the End

This past week was week five of the Company of Iron league that I’m running at Drawbridge Games, and clashes are getting heated. I had such a painting binge done for last week (the end of the month) that I didn’t get a chance to add any more to my painting totals. However, I did manage to get a game in this week against Tony’s Trollbloods. We played the Chain of Command special mission from the Company of Iron rules, and Tony was randomly determined to be the defender.

1 Company of Iron vs TrollbloodsThe Trollbloods deployment. The list was Borka with Rok and a Glacier King, plus a max unit of Fennblades with UA, a Fell Caller Hero, and the platoon elements (Stone Scribe Chronicler, Scouts, and min unit of Pyg Bushwhackers). He positioned them ready to leap into the trench. 

2 Company of Iron Skorne ForceMy force was the first outing for Master Ascetic Naaresh under my command. His feat seems to translate well for hitty warbeasts even though he’s a bit of a generalist, so I went for a mostly general battlegroup: a Bronzeback, a Gladiator, a Aradus Sentinel, a Cyclops Brute, a Cyclops Shaman, and my new Scarab Pack hitting the table for the first time themselves. That combined with some Paingiver Beast Handlers and the elements of the platoon to complete the list: a Mortitheurge Willbreaker, a Paingiver Bloodrunner Master Tormentor, a unit of Paingiver Bloodrunners, and two Void Spirits. I rushed up the board in the rough block in the picture above (this is after movement), doing my best to use the two linear obstacles that were provided. 

3 Tonys Glacier King and SorcererAnd I needed that cover because of the shooting onslaught. The Glacier King’s deadly shots, plus the spell of the Sorcerer, were directed my way time and again. Luckily the cover, the high defense on some of the models, and the additional armor bonus on the Aradus Sentinel blunted the threat considerably. 

4 Naaresh takes the trenchThe mission makes the attacker (me) win by getting their Warcaster or Warlock into the enemy trench, and then start their following maintenance phase inside. I had a moment of opportunity when the Fennblades panicked from the nearby Void Spirit, so I took my shot. The Paingiver Bloodrunners cleared a model inside the trench then used their ability to draw the model that hit him out of the way. I ran the Cyclops Brute up for protection, and then managed to get Naaresh into the trench with his Cyclone spell. With Iron Flesh upkept upon himself, some damage tokens boosting his armor from a friendly whipping, and the Safeguard Animus from the Brute, he was going to be hard to shift out of place. 

5 Naaresh survives the retaliationThat didn’t stop Tony from trying. He had the Fennblades flee away, and basically had a shot from Rok (who got into the trench, so had a chance to hit even my high defense) and then melee from Borka to try and finish Naaresh off. Borka got really close, but not close enough. I took some damage, and had to transfer twice. But in the end Naaresh was still standing in the trench at the start of my Maintenance phase which won me the game.

 

This mission is probably my second favorite in the Company of Iron set (first being the “Sabotage!” mission for the Platoons), but man it can sneak up on the players. If the attacker goes too slow at the start, the defender can simply string out their force and keep the caster out–even losing in model count they can stay in the game through denial of space. And likewise, if the defender is slow to shore up the position and lets the attacker get a toe hold at the wrong time (with the critical models just too far away on the sides), it can end in a heartbeat. Definitely fun gaming, and a great looking battle against a great opponent is always a joy.

366 Points Challenge Progress (2016):

97/366

Battles (Privateer Press):

Overall Totals 2016: 23 (Win/Loss: 16/7/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

11 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre, Kreoss2, Borka)/ 1 Loss (Rask)

Trollbloods:

1 Win (Karchev) / 3 Losses (Adeptis Rahn, Kromac, Caine2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)

Platoon-ery Buffoonery

Platoon-ery Buffoonery

I’m a bit behind on my blog because of a slight personal life complication, so this post will cover weeks three and four of the six week Company of Iron event that we’re doing at Drawbridge Games. The good(ish) news is that in week four I only squeezed in a single platoon game, so gaming-wise this update has about the same content. I did, however, manage to get a ton of painting done. Some shots are from the case at home, others I brought to Drawbridge as I like the scenery and lighting better for photos there.

1 Naaresh SkorneMaster Ascetic Naaresh completed. This model was a pain (haw haw), as his skin is all broken up by the bladed piercings that litter his body. I like the look overall, but felt that the skin was somewhat too busy to pull the model together well. Dunno. He does add three points to my painting total (warcasters get points for their base size).

2 Skorne Paingiver Bloodrunners UnitI also finally finished another part of my platoon: the Paingiver Bloodrunners unit. These murderous assassins are pretty fun to play, as their Shadow Play ability can let some really wacky things happen. They also net me five more points for painting progress. 

4 Scarab Swarm SkorneThe second unit I got done: a Skorne Scarab Swarm. Sorry for the bad picture, I’ll take more when they hit the field for the first time. But hey, five more points to the painting totals. 

5 Skorne Siege AnimantaraxThis is the one I’m really proud of. I finally finished the big boy: my Siege Animantarax. Not only is he a great model, but he adds nine more points to my progress. I managed to finish it on March 31st, which brought me to 31/31 for the March painting challenge. And leaves me at a crazy 97/366 for 2016. Just over 25% of the way done–which is exactly right given that I’ve done three months of “paint a point a day” progress. 

Week Three I got in two games: a 50 point slug fest against Terry’s Protectorate of Menoth and a Platoon game (the “Assassination” mission) against Brandon’s Cygnar. Week Four I only got in a single Platoon game, a re-match clash against Colton’s Khador–this time with me as defender on the Sabotage mission.

6 Mordikaar Skorne ForceMy line of battle for the big game versus Menoth. Mordikaar is the Warlock I’m riding pretty heavily in the league–he’s the one in the fluff of the Platoon that they are working for, and he’s a good match for the units included. It was a pretty heavy melee and beast list, with a Titan Cannoneer included to help thin a bit of infantry on the advance. 

7 Protectorate of MenothAnd oh, what infantry there was. Terry’s force was led by Kreoss2, and in addition to the Platoon there were two other units of troops (not even including the max Choir). Mordikaar had his work cut out for him. 

8 Lines get mixedEspecially because Kreoss2’s feat completely denied my feat. I looked at his card and everything before the game, but somehow I missed the “attacks automatically hit” and saw only the additional attack portion. I should have known, as I’ve faced Kreoss2 plenty of times in the past. So of course my not remembering led me to near-complete disaster: I rushed my jammers and relatively higher defense beasts right into a bad spot and hoped that +3 Defense and Poltergeist would minimize the damage. I was so wrong. 

9 Void Spirit closes inKreoss2 did all this safely from behind a warjack screen, and I simply did not have the leverage to fair-fight my way to possession of the flag on that side. So it was time for what Mordikaar does best: a last minute assassination attempt. 

10 Bronzeback Essence Blast AssassinationMy Cyclops Shaman got a shot off on Kreoss2 as he got close to the flag–ignoring line of sight problems and landing a few points of damage. The the Bronzeback got rush put on him (from the Cyclops Shaman) and dashed forward with a charge. After the first swing, a bit of beat-back allowed him to drive more deeply into the enemy forces toward Kreoss. I parked an “insurance” Bloodrunner behind him just in case, had my Willbreaker put Puppet Master onto my Warlock, and then activated Mordikaar. Another Essence Blast assassination vector off a warbeast did the trick. The hit comes at such HUGE strength off a Bronzeback, that it blasted away the last of Kreoss2’s hitboxes with relative ease.

This was definitely a game that I was losing the entire way–my forces had crumbled around the Protectorate onslaught. Yet Skorne does the deep threat assassination so well when it needs to, it got me the win despite being absolutely manhandled by the Protectorate forces the entire game. 

Platoon 1 1Game two of week three started with a flying stop, as my Skorne Platoon simply crumbled against Brandon’s Cygnar platoon as they attempted to escort a military officer to the safe house. It didn’t help that the Bloodrunners managed to be just a little too close to the gunmages, so their stealth didn’t protect them. My mistake in placement, which compounded by failing the command check afterward. 

Platoon 1 2I blame Victoria Haley. She was the Officer model that Brandon was fielding for the mission. And I have yet to win a game against her in my entire span of playing this game (dating back to my brutal Khador-gap warjacks in 2003). This one was no exception, even if she was just the stand-in for the Officer. I rallied the Bloodrunners and they got up to her, and simply failed to seal the deal. The missed her attack, so the Poltergeist effect for the platoon starting promotion triggered–leaving her out of melee range, and letting the Gun Mages mow down the last of my Skorne troops. 

Platoon 2 1Week Four of the event I only managed to squeeze in a single platoon clash–largely because there was great turn-out and everyone was getting games in. My Platoon faced off against Colton’s Khador again, this time with me protecting the objective in the center that he was attempting to sabotage. Above, you see the abysmal failed charge of my Void Spirit at his Widowmaker Marksman. Lack of Incorporeal (and thus caring about the movement penalty of the stream) strikes again. 

Platoon 2 2I mounted a pretty solid defense against his models, with the Bloodrunners doing great work cutting through the Doom Reavers and the Bloodrunner Master Tormentor being a thorn in the side of the Widowmakers thanks to the nice combination of Stealth to protect the approach, Reach, Thresher, and Sprint. However, I couldn’t stop the Manhunter from reaching the objective obelisk and setting the charge. The remaining Doom Reavers moved away, and the Widowmaker advanced and died from the free strike. And just like the last game against Colton’s Khador where I got a lucky explosion on the first attempt, he got one here and won the game. 

All in all great fun so far with the Company of Iron league as a whole. We’ve got a good, dedicated core playing it which makes for a lot of fun and variety in the event. Now to try to win a few more Platoon matches in coming weeks.

366 Points Challenge Progress (2016):

97/366

Battles (Privateer Press):

Overall Totals 2016: 22 (Win/Loss: 15/7/0); 2015: 43 (Win/Loss: 29/14/0)

Skorne:

10 Wins (Butcher, Deneghra, Shae, Sorscha2, Feora2, Severius, Skarre, Kreoss2)/ 1 Loss (Rask)

Trollbloods:

1 Win (Karchev) / 3 Losses (Adeptis Rahn, Kromac, Caine2)

Cryx:

4 Wins (Caine, Karchev, Skarre, Vlad)  /  3 Losses (Asphyxious, Lylyth2, Goreshade3)